djeustice Posted March 7, 2018 Share Posted March 7, 2018 We created 2 versions of an animate crane in 3DS Max 2017. One has animated pivot points, the other is rigged with bones. I tested both animations in BablylonJS as .babylon file and as glTF files. Both have this loose, floating-like appearance where the animations are happening. There are no issues with the animation when played in 3DS Max. Does anyone have insight on how to fix this? Below is an example of the crane with animated pivot points: Quote Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2018 Share Posted March 8, 2018 Did you try to right click on the scene, go to babylon.js properties and check do not optimize animations checkbox? If this does not work feel free to open a bug here:https://github.com/BabylonJS/Exporters Also please share your assets or else we won't be able to debug Quote Link to comment Share on other sites More sharing options...
djeustice Posted March 8, 2018 Author Share Posted March 8, 2018 Nice, checking the Do Not Optimize Animations worked! Thank you kindly! For future reference, is there a place I can share scenes with custom models? Can I upload custom models into the Playground? Thanks again! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 8, 2018 Share Posted March 8, 2018 Hi guys! dj... might want to read this... http://www.html5gamedevs.com/topic/34717-how-to-load-local-obj-file/?do=findComment&comment=199549 I like using my free github account to store .obj and .babylon files. It rocks. Probably can't store the entire planet in there, but a few goodies. You probably want a HUGE storage area, right - mister modeler? (I love heavy equipment models. LOVE 'EM! ) GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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