AdamRyanGameDev Posted March 7, 2018 Share Posted March 7, 2018 After seeing this recent post I just wanted to ask how others are fairing with mobile browser performance. Also wondered if Phaser3DevTeam would benefit from hearing good and bad news from a variety of devices/browsers/OS's, because it is particularly difficult to test on multiple scenarios.... Link to comment Share on other sites More sharing options...
AdamRyanGameDev Posted March 15, 2018 Author Share Posted March 15, 2018 Good news: My modest mini games' attempts haven't provoked any problems so far on mobile... Design issue: How do others handle the physical world problems... namely movement across a desktop screen will appear faster than movement across a smaller screen (even though obviously they are traversing the same %value of the game screen)? How do you more experienced guys handle outputting to large and small screens? Link to comment Share on other sites More sharing options...
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