casarock Posted February 6, 2014 Share Posted February 6, 2014 Hi, referring to http://www.html5gamedevs.com/topic/2727-dynamic-tilemap-generation/ which has been set to "answered" I would like to know what is the 1.1.4 way of setting dynamic tilemaps (e.g. generated tilemaps in custom code). Do I still have to use the object-layout from tiled or is there a more elegant approach in 1.1.4, as Rich announced? Cheers and thanks! Link to comment Share on other sites More sharing options...
rich Posted February 6, 2014 Share Posted February 6, 2014 How "dynamic" do you need them to be? I mean there are loads of new functions in 1.1.4 specifically for the manipulation of tiles - copying, pasting, filling areas, swapping, etc. There's nothing at all from stopping you having an entirely empty Tiled level (so long as all the tileset data is set-up properly) and then creating the map on the fly whenever you want. I even made it so that you can swap whole tilesets just by changing the image key! So it's definitely a lot more powerful than it was in the past. casarock 1 Link to comment Share on other sites More sharing options...
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