Langusmon Posted March 6, 2018 Share Posted March 6, 2018 My game has tiles that can contain units, of which there are several types of different units. My goal is to have one group called 'units' of which all units are a sprite inside of it, with properties about what type of unit it is, and what tile it is currently on. Lets say I want to get all 'tank' unit type from tile 'T1' , would I have to use two different itererate steps? First iterating for the tile location and then iterating for the unit type I want? I cant figure out a way using iterate to search on multiple criteria at once. I am regularly going to be grabbing units from territories and doing things with them, but I was wondering if this was the best way to implement or not. I currently had the unit types separated into separate groups to start with, but that will become cumbersome to the game design if additional unit types are added. Any advice or thoughts ? Thanks Link to comment Share on other sites More sharing options...
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