Topper Posted March 5, 2018 Share Posted March 5, 2018 Hi folks, new issue when I copy the JS-code from PG to my application. Most of my models consist of different merged meshes due to different colors. In the PGs everything looks fine, but when I copy the JS-code to my app, some merged meshes appear staggered. https://www.babylonjs-playground.com/#FY8S2X#25 Any idea what I´m overlooking? BR, Markus Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 5, 2018 Share Posted March 5, 2018 The playground loads all of babylon's modules (such as the loaders, materials library, procedural textures etc'). One of them might be needed to render the scene correctly. Do you have any errors in the console? Quote Link to comment Share on other sites More sharing options...
Guest Posted March 5, 2018 Share Posted March 5, 2018 Also make sure to use the latest version of bjs (3.2) Quote Link to comment Share on other sites More sharing options...
Topper Posted March 6, 2018 Author Share Posted March 6, 2018 Thanks for yout reply, yes, I´m using the latest version. For the PG example with the complex pallet rack upright I don´t use any loaders. But I could locate the problem for my other model: input values come from textboxes and i didn´t parse the values to integers. Unfortunately this is not the point for my other model. I´m gonna debug the hole js in my app. Thanks, Markus Quote Link to comment Share on other sites More sharing options...
Guest Posted March 6, 2018 Share Posted March 6, 2018 keep us posted Quote Link to comment Share on other sites More sharing options...
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