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Phaser.ScaleManager.USER_SCALE workaround


VinerzZ
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Hi everyone!

I am diving into the brand new Phaser 3 and everything is awesome so far.

In previous games I developed using Phaser 2, I heavily relied on the USER_SCALE at the ScaleManager in order to make responsive games.

I know that the new ScaleManager is still in the works, but how can I achieve the similar results now by hand?

Thanks in advance,
Vinicius

 

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