Jerorx Posted March 4, 2018 Share Posted March 4, 2018 I have written a tutorial on how to load tilemaps on the fly in Phaser 3. The tutorial focuses on a specific application of this, which is loading "chunks" of a big tilemap depending on the player position, in order to avoid loading the entire map. This is useful if you have a big open world in your game. Click here for the tutorial Click here for the code Click here for the demo Odk, jorbascrumps and PBMCube 3 Quote Link to comment Share on other sites More sharing options...
jorbascrumps Posted March 4, 2018 Share Posted March 4, 2018 This is great! Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Nikolay Posted March 6, 2018 Share Posted March 6, 2018 Thank you very much for sharing! I am trying to do the same, but with images. Could you give advice, how to handle image loaded event, please? Quote Link to comment Share on other sites More sharing options...
Jerorx Posted March 10, 2018 Author Share Posted March 10, 2018 Well actually, this I haven't found out yet. Images land in the texture manager, so that's where events could come from that we could listen to, but I haven't succeeded yet to track down which event emitter would be relevant. Maybe @rich can chime in at some point. Quote Link to comment Share on other sites More sharing options...
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