Red Ruler Posted February 5, 2014 Share Posted February 5, 2014 Hi buddies I'm in trouble trying to put a gun (mesh) in my animated cowboy (another mesh, rigged). I try parent to skeleton bone (failed), make a fake mesh rigged in same skeleton and then parenting the gun (failed). All models are made in blender. Any thoughts?Thanx Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 6, 2014 Share Posted February 6, 2014 Hi, Perhaps you can get at each frame your bone position and rotation (cowboy's hand in your case) and apply those transformations to your object. I'm working on something like that, but I'm not satisfied of what I did ( I use skeleton.bones[index of your cowboy's hand]._worldTransform). Have a look to in this forum, there are talking about sword, Here is what I get. : Sam Quote Link to comment Share on other sites More sharing options...
Red Ruler Posted February 6, 2014 Author Share Posted February 6, 2014 Wonderful Sam! I'll try that! Thanx Quote Link to comment Share on other sites More sharing options...
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