HoloLite Posted March 1, 2018 Share Posted March 1, 2018 I am using the exporter for 3ds Max 2018. The exported .Babylon format renders correctly (pic on the top). The gltf output though looks like mono color (pic on the bottom). I would expect the rendering to be the same as .babylon. I am using all the default options of the exporter. Let me know if there are certain configs I need to override. Here is the sample max project you can use to repro this issue. https://raw.githubusercontent.com/hololite/models/master/3dsmax/projects/old_house_max.zip Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2018 Share Posted March 2, 2018 Pinging @noalak Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2018 Share Posted March 2, 2018 Do you mind creating an issue in the exporter repo? Thanks a lot! Quote Link to comment Share on other sites More sharing options...
HoloLite Posted March 2, 2018 Author Share Posted March 2, 2018 In Babylon.js git issue right ? Will do after lunch. Quote Link to comment Share on other sites More sharing options...
HoloLite Posted March 2, 2018 Author Share Posted March 2, 2018 Here is the bug: https://github.com/BabylonJS/Exporters/issues/107 Quote Link to comment Share on other sites More sharing options...
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