FlashyGoblin Posted March 1, 2018 Share Posted March 1, 2018 Does anyone know how to rotate a sprite from it's current rotation? I'm having a Math brain fart. Here is my Sandbox example of the issue: http://phaser.io/sandbox/HhWNhhmR/play The sprite rotates around it's center when you drag it, but it always snaps to the mouse. How can we rotate it from where it currently is? I would love to have it respond in a similar way that PropellerJS works. As a bonus, it would be awesome to add the inertia and stepped angle constraints. Thanks! Link to comment Share on other sites More sharing options...
FlashyGoblin Posted March 3, 2018 Author Share Posted March 3, 2018 [SOLVED] If anyone is interested, I was able to figure it out. Here is an updated example. http://phaser.io/sandbox/eVRomvWt/play veggis 1 Link to comment Share on other sites More sharing options...
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