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[WIP] Jewel Matching Game


medicationforall
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First post looking for feedback.

screenshot.png.21d5fc30e54eeca960eafa519cfa3062.png

Matching game that I'm working on, at this point I'm on the fence for how much more effort I want to put into it.
I think it could be cool, but after enough time passes it's easy to have doubts.

On the technical side there is no game engine library being used, and it doesn't use canvas.
Which is an odd choice but the project really started out as a proof of concept of some stuff I wanted to try.

Play Link: https://medicationforall.github.io/JewelGame/
Code: https://github.com/medicationforall/JewelGame 
Development Blog Post: https://www.medicationforall.com/post.php?date=2018_01_27

 

It's not geared towards mobile yet. In theory it should work fine, but at the moment it's not optimized for the larger board states.
Also it won't work in Edge or IE at all, too much reliance on css clip-path at the moment. 
Anyways let me know what you think, and thanks for playing!

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Thanks! I added code that may help please let me know if that's the case. you'll probably have to clear your cache for the page as it's a css change.
https://medicationforall.github.io/JewelGame/

 

On that note about browser testing this link https://developer.microsoft.com/en-us/microsoft-edge/tools/screenshots/ is actually fairly useful. 
 

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On 3/3/2018 at 6:04 PM, Umz said:

Exactly this.. Everything seems to work fine but completely confused about the way to play..

Try this tutorial and see if it helps. https://github.com/medicationforall/JewelGame/blob/master/tutorial.md
You may be running into the same problem that Kaffesumpen was hitting where clip-path was not supported by your browser.
If your game looks different than what's in the tutorial please let me know.

On an aside my tooltips may just be poorly written.  What particular part of the game is giving you issues?
I can take guesses, but if you have specific examples that would help.

 

14 hours ago, Kaffesumpen said:

Yes it worked, hurray for polyfills ;)

Awesome Glad it worked.

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Ahaaa, OK, I'm trying to make rows of colours or shapes! I had no idea :lol: that's probably my lack of insight there.
Because there was no swapping animation, I assumed the two colours I picked somehow cancelled each other out. That coupled with the instruction to swap a star with a pentagon, I was left thinking it was something to do with polygon multiplications or colour fusions..
I get it now.

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  • 2 weeks later...

screenshot_02.png.75b1dbab277e05a5d2b73dd339a52173.png

I added stuff:

  • A level editor (Hamburger menu -> Level Editor).
  • New  warp block type - can be moved anywhere on the board.
  • Levels can have a timer.
  • Added minimum win conditions to go along with the timer.
  • Added more levels.

Let me know what you think, if you find bugs, also if you make a level and post the json and I'll check it out. Here's some documentation for the actual json spec. Which the editor generates.
I have some ideas for new block types, and I'm interested in hearing suggestions.

Feel free to ask any questions about the editor, any trouble spots you hit is stuff I should cover in help documentation and the like. 

Play Link: https://medicationforall.github.io/JewelGame/
Code: https://github.com/medicationforall/JewelGame 

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