SinhNQ Posted March 1, 2018 Share Posted March 1, 2018 Please see a short demo: https://www.babylonjs-playground.com/#PU4WYI#7 The GPUParticleSystem have priority rendering higher than Mesh, is it scheme of designed? although I NOT set renderingGroupId. If right so, why not designed like ParticleSystem? BitOfGold 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 1, 2018 Share Posted March 1, 2018 it is rendered exactly like ParticleSystem So if it is not the case please fill an issue on the repo Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 1, 2018 Share Posted March 1, 2018 There is a difference. look at both PGs to compare @Deltakosh : GPU https://www.babylonjs-playground.com/#PU4WYI#7 CPU https://www.babylonjs-playground.com/#PU4WYI#9 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 2, 2018 Share Posted March 2, 2018 I create this issue on the repo. SinhNQ 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 2, 2018 Share Posted March 2, 2018 Thanks I'll fix is asap Quote Link to comment Share on other sites More sharing options...
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