GoldFire Posted February 27, 2018 Share Posted February 27, 2018 We’ve been working part-time on our own take on the IO game for close to a year. Exocraft is an action/strategy persistent MMO that is focused around more depth and progression than most IO games. You start as a small mining vessel and build up your unique ship using dozens of available parts. Team up with others to mine and battle planetary defenses on a dying alien world for resources, or compete in skirmish-style tournaments to reach the top. The game is built with Phaser-CE on the client and uses a custom server built with Node.js, MongoDB and Redis -- backed by our own GoldFire platform for signup/login, communication, achievements, etc. All players are in the same world, so there are no servers to choose from. As more players come online, the world will dynamically size up and down to fit the number of players and maintain resource balance. You can play now at https://exocraft.io, and any feedback is greatly appreciated! icp, PixelPicoSean, claydev and 2 others 4 1 Quote Link to comment Share on other sites More sharing options...
WiLD11 Posted February 27, 2018 Share Posted February 27, 2018 Really cool! Quote Link to comment Share on other sites More sharing options...
Skeptron Posted February 27, 2018 Share Posted February 27, 2018 The art is absolutely stunning and the game very polished. A huge congratz on this very ambitious game! Quote Link to comment Share on other sites More sharing options...
GoldFire Posted February 27, 2018 Author Share Posted February 27, 2018 @WiLD11@Skeptron Thank you, very much appreciated! Quote Link to comment Share on other sites More sharing options...
onlycape Posted February 28, 2018 Share Posted February 28, 2018 An awnsome game !!!. I especially liked the atmosphere created by the music, and how it merges with the notes that the collection of crystals generates. Another interesting detail is that you can see how crystals are generated by the fall of meteorites. I found some difficulty in planning my strategy due to the lack of information in the hangar shop about the usefulness of each item (maybe some tooltip on items). Other example: I did not find how many points of life are left for my ship (an important fact to decide to attack or withdraw). Congratulations for the game. Regards. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted February 28, 2018 Author Share Posted February 28, 2018 @onlycape Thanks, I'm glad you like it and that you noticed some of the small details that we had fun implementing! Also, thanks for the additional feedback. Quote Link to comment Share on other sites More sharing options...
okaybenji Posted February 28, 2018 Share Posted February 28, 2018 2 hours ago, onlycape said: I did not find how many points of life are left for my ship (an important fact to decide to attack or withdraw). FYI, each part of your exocraft has its own condition status. As it takes damage, it will darken from impacts. Eventually it will start smoking and catch fire, then finally get destroyed. At any time before it blows up you can head back to the hangar to repair individual parts or the whole ship. Quote Link to comment Share on other sites More sharing options...
Breyer101 Posted March 5, 2018 Share Posted March 5, 2018 Hello? I really need help because Im low on crystals and the emergency keeps bringing me back to the base. Im having trouble in this game. Thanks! Quote Link to comment Share on other sites More sharing options...
Umz Posted March 5, 2018 Share Posted March 5, 2018 Brilliant game, absolutely love the graphics and movement. The tutorial is great but still a little cloudy on the damage and fixing the ship. Takes a bit of playing to get used to but all in all a definite success. Hoping to see this get popular and grow! Great work. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted March 5, 2018 Author Share Posted March 5, 2018 Thanks! Yeah, we are going to continue working on those things, but the last few days we've just been in overdrive re-writing big chunks of the server to try and handle all of the new players. Quote Link to comment Share on other sites More sharing options...
rgk Posted March 5, 2018 Share Posted March 5, 2018 Awesome game, and beautiful graphics like stated above. I've noticed some weird lag issues but I could only imagine with the amount of players playing. Great job and keep up the good work! Quote Link to comment Share on other sites More sharing options...
onlycape Posted March 5, 2018 Share Posted March 5, 2018 Hi @GoldFire, I found a little bug in the game after a server lag. Now my minimum cargo level is -9% and the maximum 91%. It seems that you did not expect the game to have so many players. It gives the impression that the server is going to explode at any time. Good luck with the updates!! Regards. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted March 5, 2018 Author Share Posted March 5, 2018 @onlycape We were hoping to get a lot of players, but we thought it would be more of a slow ramp up not everyone all at once lol. If you wouldn't mind letting me know you username, I can take a look and try to figure out why that is happening. Quote Link to comment Share on other sites More sharing options...
onlycape Posted March 5, 2018 Share Posted March 5, 2018 Hi again, @GoldFire After close game and reopen it, the bug has disappeared. Now 0 crystals = cargo 0%. In case you need it, my username is "onlycape" (i'm not registered, but is the profile name). Quote Link to comment Share on other sites More sharing options...
coder_for_life22 Posted March 8, 2018 Share Posted March 8, 2018 Looks great! Gonna check this out tonight Quote Link to comment Share on other sites More sharing options...
GoldFire Posted May 15, 2018 Author Share Posted May 15, 2018 We've now moved all of our hosting from AWS to DigitalOcean and have gotten noticeably better performance for a significantly lower cost (we'll be doing a tech writeup as soon as we get some spare time). We've also got several big updates to the gameplay coming soon (focus has been on bugs and performance so far). Quote Link to comment Share on other sites More sharing options...
GoldFire Posted July 11, 2018 Author Share Posted July 11, 2018 We've released several huge updates over the last few weeks, including: Drone evolutions (with 18 new drone types) Daily Bounties Crates with Power-Ups Improved server performance Overhauled battled mechanics Improved Team Race scoring Lots of new and improved artwork Loads of bug fixes and general improvements Quote Link to comment Share on other sites More sharing options...
ZuluOneZero Posted July 15, 2018 Share Posted July 15, 2018 This is amazingly good. My favourite bit is the little dust clouds that hover under the ship when it stops. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted August 2, 2018 Author Share Posted August 2, 2018 We just released another big update that includes Squads (similar to clans/guilds in other games). The feature is fairly simple right now, though we plan on expanding it over time. The focus is on forming a small group of friends and designing a unique identity with the logo designer that provides thousands of unique combinations. There is also a monthly leaderboard based on our Team Race feature. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted September 6, 2018 Author Share Posted September 6, 2018 We've spent the last month porting the game from Phaser-CE to Phaser 3 and it seems to have paid off! We are seeing performance gains around 300-400% across the board (not out of the box, we've done quite a bit of optimizing and are using our own custom pipeline, but we were doing that with Phaser-CE as well). With these new performance gains we are going to be able to do some new things that we just couldn't before, which we are pretty excited about. Quote Link to comment Share on other sites More sharing options...
Matty77 Posted September 7, 2018 Share Posted September 7, 2018 It is very pretty, very polished. I tried it on my mobile (s4 samsung galaxy) but it runs about 10 frames per second. Will try on desktop later. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted September 8, 2018 Author Share Posted September 8, 2018 3 hours ago, Matty77 said: It is very pretty, very polished. I tried it on my mobile (s4 samsung galaxy) but it runs about 10 frames per second. Will try on desktop later. It might be tough to get it running well on an S4, but we are getting smooth 60fps on iPhone 6S and a Samsung from 2 years ago (can't remember which model). However, we've yet to do any optimizations for performance and for the UI on mobile yet. That is one of the next things on our list as we'll be releasing native apps with Cordova later in the fall. Quote Link to comment Share on other sites More sharing options...
GoldFire Posted October 18, 2018 Author Share Posted October 18, 2018 We've just released our biggest update yet! This one comes with two major new features that add a lot more depth and strategy to the gameplay (and open things up for us to expand on that further with upcoming updates). 1. Fleets - Instead of just being a one-off ship, you can now build as many ships as you want and store them in your hangar. You are now positioned as the owner of an entire space mining company and can rise up the ranks as the most profitable in all the galaxy. 2. Crews - You can't run all of these ships on your own, so we introduced the crews feature that lets you hire droids, people and aliens to man your ships (and some spiffy new art to go along with it). Quote Link to comment Share on other sites More sharing options...
makis Posted October 18, 2018 Share Posted October 18, 2018 Did you manage to monetize the game, or it is just a great hobby? Quote Link to comment Share on other sites More sharing options...
GoldFire Posted October 18, 2018 Author Share Posted October 18, 2018 2 hours ago, makis said: Did you manage to monetize the game, or it is just a great hobby? GoldFire Studios started as a hobby way back in the day, but we have been a full-time business for around 7 years now. We are still very small (3 devs and 1 artist), but our games are able to support the studio. makis 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.