Raggar Posted February 26, 2018 Share Posted February 26, 2018 Just a quick little demo of something I thought would be fun to create. No smoothing groups or textures and dirty animations. PoC PoC PoC. All separate weapon parts are weighted to bones, so they can be positioned, scaled and rotated individually, to create endless weapons(Only 4 in this example), all from a single mesh. I've chosen to do it in 3Ds Max, although it can be done in code as well. http://playground.babylonjs.com/#ZIH5Y7 jerome, JohnK and brianzinn 3 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 27, 2018 Share Posted February 27, 2018 Really cool! Quote Link to comment Share on other sites More sharing options...
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