tomer Posted February 26, 2018 Share Posted February 26, 2018 I'm using Chrome (which suppose to support WebGL 2 by default) and using mac book pro early 2015 (that support OpenGL 4), but still, it seems that BABYLON is using WebGL 1, why is that? chrome://gpu - results: OpenGL Extensions Viewer When I run the playground I see: Not sure if that's a bug or am I just doing something wrong? BTW, I couldn't find any assignment for this property. Thanks, Tomer. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2018 Share Posted February 26, 2018 Hello this is nothing on our side unfortunately can you open the debug layer and scroll down the stats tab to check more info? Quote Link to comment Share on other sites More sharing options...
tomer Posted February 26, 2018 Author Share Posted February 26, 2018 Of course btw, I've tried it with 3 different computers (all the same results) - mac book pro early 2015 and another pc. Edit: I see now that the way I've checked it was wrong. when I try: `engine.getGlInfo()` -> I see that all the properties are undefined. but When I try the same in my "real" application I see that Babylon use webGL 2. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2018 Share Posted February 26, 2018 Yeah I was about to tell you that you are using webgl2 ;D tomer 1 Quote Link to comment Share on other sites More sharing options...
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