Jump to content

Rendering problem


TomaszFurca
 Share

Recommended Posts

Hi! I have two problems with rendering scene. 

First, when scene is loaded sometime i can see white objects like in image in attachment.

Second, when camera follow character in bottom part of canvas you can see line with some artifacts, let's see video: https://streamable.com/aoyrd. Hmm... With unknown reason i don't know, why this line is not visible on video and i can not catch it on screenshot. But you can see it on live preview: http://babylon.furcatomasz.pl/. Just walk somewhere.

Now I use BABYLON 3.2, but as I remember this problem this two problem i had from the beginning. From BJS 2 to 3.2

Thanks for help

Tom

FireShot Capture 138 - Slavs - http___localhost_3000_.png

Link to comment
Share on other sites

11 hours ago, TomaszFurca said:

Second, when camera follow character in bottom part of canvas you can see line with some artifacts, let's see video: https://streamable.com/aoyrd. Hmm... With unknown reason i don't know, why this line is not visible on video and i can not catch it on screenshot. But you can see it on live preview: http://babylon.furcatomasz.pl/. Just walk somewhere.

Hiya TF!  Man, great looking/working game world!  NICE!  In FF52 on desktop... no artifacts seen (at live preview).  Moved player for 3-4 minutes... no issues seen.  I did not find the fort.

Wagon rendered perfect, collider for it was well positioned and worked well, grass, weeds, rocks, all perfect.  Nav was fast and smooth, player animation transitioned without a glitch.  Perfect.  This baby is ready for release... at least in my Firefox tour.  Well done!  No other info at this time.  Report complete.  :)

Link to comment
Share on other sites

All obejcts are loaded by BABYLON. JS.  

For example sometime on this playground i can see white objects https://playground.babylonjs.com/#199KHL#7

This is related to this errors in console:

[.Offscreen-For-WebGL-0x27e2e6b1f000]GL ERROR :GL_INVALID_VALUE : glBufferData: <- error from previous GL command
[.Offscreen-For-WebGL-0x27e2e6b1f000]GL ERROR :GL_INVALID_VALUE : glFramebufferTexture2D: <- error from previous GL command
(index):1 [.Offscreen-For-WebGL-0x27e2e6b1f000]GL ERROR :GL_INVALID_VALUE : GetShaderiv: <- error from previous GL command
253(index):1 [.Offscreen-For-WebGL-0x27e2e6b1f000]GL ERROR :GL_INVALID_VALUE : glFramebufferTexture2D: <- error from previous GL command

 

Link to comment
Share on other sites

@babbleon I don't think about this broken texture. Check screenshots which attached in this post.

@Deltakosh Today I click 10 times to run to repro this problem. Check screenshots. Also I check this on four other computers and on all of them i can repro that.

On picture blank texture with dark gray color is visible, sometime this color is white.

1

2

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...