Raggar Posted February 23, 2018 Share Posted February 23, 2018 This has been bugging me for some time now. I'm trying to recreate an imported mesh(box) using the MeshBuilder and the boundingInfo of the imported model. The issue happens when I start scaling the model(In 3Ds Max). Look at the following example: https://www.babylonjs-playground.com/#070GWA The meshes line up perfectly using the extendSize and centerWorld. But as soon as I start scaling the models, the following happens: https://www.babylonjs-playground.com/#070GWA#1 I tried a few things without any success: https://www.babylonjs-playground.com/#070GWA#2 Can this be done without any matrix magic? Quote Link to comment Share on other sites More sharing options...
Raggar Posted February 24, 2018 Author Share Posted February 24, 2018 This is sooo weird. I've had this issue for some time now, but starting a new 3Ds Max project somehow fixed it ? :/ https://www.babylonjs-playground.com/#070GWA#3 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 26, 2018 Share Posted February 26, 2018 As long as it works Quote Link to comment Share on other sites More sharing options...
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