neoRiley Posted February 4, 2014 Share Posted February 4, 2014 Here's a video that explains it better than typing it:http://youtu.be/0AZ0La7FBck And here's the jsfiddle to play with:http://jsfiddle.net/neoRiley/NeVS2/3/ Essentially, if I set Mesh.worldRotation initially, and try to use Mesh.rotate (local rotation) afterwards, the rotation is indeed relative and local on the correct axis. However, if I set Mesh.rotation initially, and try to use Mesh.rotate afterwards, the rotation doesn't respect the actual rotation of the object - ie: Mesh.worldRotation isn't updated from that initial setting of Mesh.rotation it seems like Deltakosh didn't have time today to look as he's heads down on a project so I was hoping to see if anyone else could have a look, Thanks much, John Quote Link to comment Share on other sites More sharing options...
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