kurhlaa Posted February 22, 2018 Share Posted February 22, 2018 Hi, can you add to the Blender exporter an option to set a flag Is Pickable, please? In Blender UI, for example, somewhere under the Check Collisions flag. Maybe it's already possible to set it somehow in Blender? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 22, 2018 Share Posted February 22, 2018 I am in the process of updating the exporters. The javascript exporter will come first. I see no problem with doing this as long as this is serializable. In that case whatever is the default in BJS, will be the default in the python UI. Quote Link to comment Share on other sites More sharing options...
kurhlaa Posted February 22, 2018 Author Share Posted February 22, 2018 20 minutes ago, JCPalmer said: I am in the process of updating the exporters ... I see no problem with doing this as long as this is serializable I believe it's identical to the Check Collisions flag, just True/False. How soon do you plan to do a production release? I'm not in hurry.. just interesting Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 22, 2018 Share Posted February 22, 2018 What I meant by serializable is, will something in a .babylon file be used? Answer, yes. As far as default, it is True. Next week for both .babylon & .js exporters. Other changes here kurhlaa 1 Quote Link to comment Share on other sites More sharing options...
kurhlaa Posted February 22, 2018 Author Share Posted February 22, 2018 Thanks! So soon we'll see Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 23, 2018 Share Posted February 23, 2018 Just checking, but your use case for this is to turn OFF picking, right? Quote Link to comment Share on other sites More sharing options...
kurhlaa Posted February 23, 2018 Author Share Posted February 23, 2018 1 hour ago, JCPalmer said: Just checking, but your use case for this is to turn OFF picking, right? Right I wish to turn it off for some meshes, not globally of course. Quote Link to comment Share on other sites More sharing options...
kurhlaa Posted March 5, 2018 Author Share Posted March 5, 2018 @JCPalmer, this also now looks solved, I seen new checkbox in Blender settings. Thanks! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.