Art Vandelay Posted February 22, 2018 Share Posted February 22, 2018 Hi all, I have a (supposedly) simple task of lighting a regular square bedroom with furniture. Turns out it's quite complicated to do well. So far I have been playing around with point lights and hemispheric lights (changing location, intensity, color etc) but it's pretty hard to get a "real" feel. Anyone have any recommendations? Thanks! Quote Link to comment Share on other sites More sharing options...
Art Vandelay Posted February 22, 2018 Author Share Posted February 22, 2018 Also, just to be clear, shadows are not the problem. I can add shadows that look good. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 22, 2018 Share Posted February 22, 2018 Not sure what is the problem then Can you share a PG of what you have so far? Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted February 22, 2018 Share Posted February 22, 2018 If you want realistic lighting, you will have no other choices than baking lightmaps using a raytracing engine (e.g. Cycles on Blender, VRay on 3dsmax, or other decades of Render engine). Quote Link to comment Share on other sites More sharing options...
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