unrealnl Posted February 20, 2018 Share Posted February 20, 2018 Hi all, Would it be possible to create a dissolving filter effect similar to http://kylehalladay.com/blog/tutorial/2015/11/10/Dissolve-Shader-Redux.html with Pixi? I'm no expert on shaders but would really like to port the shader over to pixi. It would be a nice addition for the filter pack, a dissolve shader. Hope to find some answers. Cheers Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 20, 2018 Share Posted February 20, 2018 You can wait for someone like @finscn, or go and do it yourself. unrealnl 1 Quote Link to comment Share on other sites More sharing options...
unrealnl Posted March 5, 2018 Author Share Posted March 5, 2018 Thanks Ivan! I will build it myself ;)! Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted March 5, 2018 Share Posted March 5, 2018 In latest dev, "pixijs.download/dev/pixi.js" its possible to use fullScreen mode with "container.filterArea = renderer.screen", that way input will have the same size as output and you dont have to do mapCoord and filterClamp like speficied in https://github.com/pixijs/pixi.js/wiki/v4-Creating-Filters . Basically, its pixi-v3 compatibility mode. Quote Link to comment Share on other sites More sharing options...
GBear Posted December 13, 2018 Share Posted December 13, 2018 @unrealnl hi. is there good new? Quote Link to comment Share on other sites More sharing options...
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