kurhlaa Posted February 18, 2018 Share Posted February 18, 2018 Hello 3D guru, According to the docs, we can load objects from *.babylon files this way: var assetsManager = new BABYLON.AssetsManager(scene); var meshTask = assetsManager.addMeshTask("skull task", "", "scenes/", "skull.babylon"); ... assetsManager.load(); Imagine, that *.babylon file contains many objects and I load these files dynamically, one by one. Later I want to delete/dispose all objects loaded from the specific file - how do I do that? Is there a built in way? Probably I could store all mesh names in a dictionary where keys are *.babylon file names, then in a loop go through the dict key values and dispose meshes. But maybe there is a shorter and more beautiful way?! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2018 Share Posted February 20, 2018 Nope! you found the best way to do it Meshes do not keep track of their origin so your idea is perfect! kurhlaa and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
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