Jump to content

Flappy Tours (my first game)


onlycape
 Share

Recommended Posts

Hi all,

This is my first html5 game and my first contact with Phaser (2.10) and javascript, and I must say that this framework has left me pleasantly surprised. I'm a hobbyist with some experience in libgdx(java) and monogame(c#).

Screenshots:

ft_menu.png.199d74c95897ddf722bfa77b7f9060c1.pngft_ingame.png.3d282a340702fb06dff61e9d59f4fd3f.pngft_gameover.png.fabb8ac2c6bb996446d9734d4725f617.png

Desciption: 

Simple endless game based on the original Flappy Bird. We must prevent the bird from colliding with obstacles. I know it is not the most original, but it is a simple way to quickly test the possibilities of Phaser. 

Link: Flappy Tours

Target platform:

The game is designed to play in portrait mode on a mobile with an aspect ratio equal to or narrower than a 3: 4. Of course, the game is playable in desktop browser.

Credits:

-Bird (duck) designed by bevouliin.com. Source: OpenGameArt.org . License: OGA-BY-3.0 .

-Music "Pleasant Creek" by Matthew Pablo . Source: OpenGameArt.org. License: CC-BY-3.0.

- Everything else by me. 

Notes:

At least in this case and after some compatibility and performance issues, I take the following options (I'm newbie, I have probably done some things wrong :) ):

- Do not use webgl. Still supporting webgl, some browsers have a low performance with WebGl. 

- Disable sounds when webAudio is not available. 

- Make the UI in the DOM.

- I just found a little problem with phaser. When I turn 180 degrees a sprite using "sprite.scale.y = -1" the bottom and top properties of the sprite change (anchor is set to the center). 

This forum has helped me a lot in the development of the game when I was stuck with some problem. I hope to be able to return the help received.

 

Best Regards and thanks for your time.

 

 

 

Link to comment
Share on other sites

Your very first HTML5 game and it's already looking polished! Never mind the concept isn't new, I think being able to finish a game AND having it look like an actual finished game (not a prototype) is a big deal.

Gameplay wise I found it very hard. I'm curious, what kind of scores did you get in your own game? I admit, I'm not the best in the "flappy birds" genre but I still felt like the bird would drop slightly too fast, or a tap would make it rise too fast, one or the other.

Overall it's a cool, small & nicely polished game!

Link to comment
Share on other sites

Thanks for your feedback.

I am not very skilled in this kind of skill games. My desktop record is 32 points and on an android mobile 26 points. However, my brother made 78 points on an iPhone (maybe there was a performance problem, ... I hope not ). Sometimes I can chain some games with less than 10 points, and yes, It can be a "little" frustrating. 
At first the game was too easy,  but now maybe I have gone over the limit :)

You just gave me an idea: choose the level of difficulty. Thank you !! 

 

 

 

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...