MackeyK24 Posted February 15, 2018 Share Posted February 15, 2018 @Deltakosh I am just moving the to a cause I cant fit the images I need to show you... This is what is Should look like: But in babylon its rotated a bit: Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2018 Share Posted February 15, 2018 Hello! perhaps this is because Unity use local cubemaps. Luckily I added support for it very recently. Can you try the feature? Quote Link to comment Share on other sites More sharing options...
MackeyK24 Posted February 16, 2018 Author Share Posted February 16, 2018 Yo @Deltakosh can you PLEASE make this a serializable property to that the scene loader parsing will pick it up... I don't see this properties in the Babylon.Entities .... Since this is that part that will serialize the boundingBoxSize propertyin into the scene json... can you PLEASE add support in the the HDRCubeTexture parsing Then I I can better test by adding boundingBoxSize to Babylon.Entities Quote Link to comment Share on other sites More sharing options...
Guest Posted February 16, 2018 Share Posted February 16, 2018 please add an issue for that in the repo, I'll tackle it next week for sure Quote Link to comment Share on other sites More sharing options...
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