Wingnut Posted February 15, 2018 Share Posted February 15, 2018 Hi gang. https://www.babylonjs-playground.com/#UP2O8#44 That WAS a "sparkly particles" playground... via custom update function. Activate line 132... to activate custom update function. Fails. ------------- Maybe a better proof-case: https://playground.babylonjs.com/#U4QCE#5 Line 5 -> myUpdate() function... return BABYLON.ParticleSystem._update(newParticles); (the default action, right?) Now activate the function... activate line 80. Poom! DOA. Ideas? (thx) Could be Wingnut mistake, though. Usually is. But I am seeing BJS-wide "sparticles" (sparkly particles) failure in all playgrounds, at this time. (oh no). They all require custom update funcs. Maybe work is in-progress, by somebody. Cool. Dev is good. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2018 Share Posted February 15, 2018 Hello! You cannot call _update as it will in turn call updateFunction again For the first PG, this is a bug that I will fix in a couple of minutes! Thank for reporting it Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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