Dad72 Posted February 14, 2018 Share Posted February 14, 2018 depuis ce changement dans CustomMaterial> this._shouldTurnAlphaTestOn (mesh) Or maybe before La texture rend mon modèle de terrain complètement invisible. Chaque fois que quelque chose est modifié dans CustomMaterial, il y a toujours un problème. Quel que soit le modèle, s'il utilise CustomMaterial, le modèle ne s'affiche plus. http://www.babylonjs-playground.com/#FC4IX#92 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 14, 2018 Share Posted February 14, 2018 Yeah I know @NasimiAsl may have a plan to make it more robust Why do you need the custom material? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 14, 2018 Author Share Posted February 14, 2018 For my projects terrainEditor and HeroonEngine. I can paint up to 8 diffuse textures. Other materials like TerrainMaterial only allow up to 3 textures. CustomMateriel allowed me to create 8 textures on the field that can receive shadows, lights... Quote Link to comment Share on other sites More sharing options...
Guest Posted February 14, 2018 Share Posted February 14, 2018 yeah understood..so we need to wait for @NasimiAsl Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 14, 2018 Share Posted February 14, 2018 i try change custom material to new version but have a problem on change vNormalUV i try fix it in base default shader i am on it Dad72 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 14, 2018 Share Posted February 14, 2018 @Deltakosh i need you commit default shader with #define 's for custom material i make PG for shader tomorrow but i think that fully finished in sunnday and i wanna change that name to CustomableStandardMaterial because i have big plan for CustomMaterial Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2018 Share Posted February 15, 2018 I can integrate the change on the shader no problem In this case can you please do a PR with only changes on the shader? NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 15, 2018 Share Posted February 15, 2018 yes absolutly Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2018 Share Posted February 15, 2018 Done! NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 15, 2018 Share Posted February 15, 2018 remove old_standardVersion under progress Quote Link to comment Share on other sites More sharing options...
Dad72 Posted February 28, 2018 Author Share Posted February 28, 2018 Hi @NasimiAsl. Did you succeed for the removal of old_standardVersion? I have users who ask me for HeroonEngine what I'm waiting for to correct the terrain that no longer appears, but I can only say that it does not depend on me. Do you have news for this new CustomableMaterial? Even a minimized scene, CustomMateriel absolutely does not work at all. http://www.babylonjs-playground.com/#FC4IX#106 Thank you Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted February 28, 2018 Share Posted February 28, 2018 i finish 99 percent that need 2 days for PR (i am in travel back in 2 day sorry for late ) Dad72 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 3, 2018 Share Posted March 3, 2018 @Dad72 i am back to task Dad72 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 4, 2018 Share Posted March 4, 2018 Failed to load resource: net::ERR_CONNECTION_REFUSED babylon.shadowOnlyMaterial.js Failed to load resource: the server responded with a status of 404 (Not Found) i download last version and Build in VSCode and Run debug by Playground and have that error * my build out put just have this part [10:51:21] Using gulpfile D:\Git4\Babylon.js\Tools\Gulp\gulpfile.js [10:51:21] Starting 'srcTscWatch'... 10:51:37 AM - Compilation complete. Watching for file changes. [10:51:37] Finished 'srcTscWatch' after 16 s [10:51:37] Starting 'watch'... [10:51:37] Finished 'watch' after 133 ms [10:51:37] Starting 'webserver'... [10:51:37] Webserver started at http://localhost:1338 [10:51:37] Finished 'webserver' after 17 ms [10:51:37] Starting 'run'... [10:51:37] Finished 'run' after 3.32 μs @Deltakosh Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 4, 2018 Author Share Posted March 4, 2018 this file is in the extentions http://doc.babylonjs.com/extensions/shadowonly and here on the depot. Maybe you need to add it manually : https://github.com/BabylonJS/Babylon.js/tree/master/dist/materialsLibrary Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 5, 2018 Author Share Posted March 5, 2018 It works perfectly well now @NasimiAsl. The "light" bug that did not show up after creation also works now. I'll keep you posted if I find a problem. But it seems to me good. Thank you GameMonetize and NasimiAsl 2 Quote Link to comment Share on other sites More sharing options...
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