Julian Posted February 4, 2014 Share Posted February 4, 2014 SpellCliset CFBundleVersion in plist for iosBuilderAdjusted iOSBuilder to work with Ejectafixed paths in spellConfig template SpellCoreAdded support for drawing polygons in physics2dDebugDrawRemoved unused debug.box & debug.circleWIP: Added support for drawing debug primitives from physics systemRemoved unused properties in spell.component.physics.fixtureAdded support for all physic body propertiesAdded support of all physical material propertiesSync velocity between physics component and physics engineAdded createTilePhysics to spellFixed setTorqueAdd support of fixed rotationFixed a bug on processing verticesSwitched debug colorsAdded debugging to physics systemAdded background color #3f3f3f to spellEdShimIgnore keyEvents on tilemap editor if their outside the canvasMoved libraryManager initalize to spell.init from spell.startAdded contactTrigger component to spell.DefinesAdded a new physics context to spell SpellEdadjusted paths to iOS icon files SpellFlashadded a stub for the new physics subsystem (does not work in flash yet) SpelliOSdowngraded to latest stable ejecta versioncompile for all three supported platforms Quote Link to comment Share on other sites More sharing options...
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