Jump to content

Version 0.9.6 Release Notes


Julian
 Share

Recommended Posts

SpellCli
  • set CFBundleVersion in plist for iosBuilder
  • Adjusted iOSBuilder to work with Ejecta
  • fixed paths in spellConfig template
SpellCore
  • Added support for drawing polygons in physics2dDebugDraw
  • Removed unused debug.box & debug.circle
  • WIP: Added support for drawing debug primitives from physics system
  • Removed unused properties in spell.component.physics.fixture
  • Added support for all physic body properties
  • Added support of all physical material properties
  • Sync velocity between physics component and physics engine
  • Added createTilePhysics to spell
  • Fixed setTorque
  • Add support of fixed rotation
  • Fixed a bug on processing vertices
  • Switched debug colors
  • Added debugging to physics system
  • Added background color #3f3f3f to spellEdShim
  • Ignore keyEvents on tilemap editor if their outside the canvas
  • Moved libraryManager initalize to spell.init from spell.start
  • Added contactTrigger component to spell.Defines
  • Added a new physics context to spell
SpellEd
  • adjusted paths to iOS icon files
SpellFlash
  • added a stub for the new physics subsystem (does not work in flash yet)
SpelliOS
  • downgraded to latest stable ejecta version
  • compile for all three supported platforms

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...