Jump to content

Live PBR texturing on glTF model


efxlab
 Share

Recommended Posts

Hey Guys,

I tried all things with glTF model, I can't texture it in live programmatically, I don't see examples or documentation anywhere.

The issue is that when I try to re-texture (for example change albedo) with new BABYLON.DynamicTexture I have black texture.

When I try to recreate a PBR Material, the texture doesn't stick on the UVs model. Its crazy !

The only way I see is to change the JSON glTF and reload the whole glTF with the mesh model !

If anyone can show me the syntax to do texturing on a mesh with glTF PBR syntax, it's welcome.

thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...