Ravi Posted February 9, 2018 Share Posted February 9, 2018 How to use animations from Maya generated .anim file using BabylonJS. I have a 3D model and Maya generated .anim file. I would like to play different animations on some mesh click event of imported model in BabylonJS. Please suggest how can achieve this. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2018 Share Posted February 9, 2018 Hello and welcome! This is not yet supported but soon Our Maya exporter is almost done: https://github.com/BabylonJS/Exporters/tree/master/Maya efxlab 1 Quote Link to comment Share on other sites More sharing options...
Ravi Posted February 15, 2018 Author Share Posted February 15, 2018 @Deltakosh Thanks for warm welcome At this point of time I understood that BabylonJS doesn't support animations from separate file. Could you please let me know way to use animations from my .fbx file? What I have: I have got .fbx with animations I have configured 3ds Max babylon plugin and can convert .fbx to .babylon What is needed: Want to play animations from .babylon file programatically. Any playground link will help. Thanks Quote Link to comment Share on other sites More sharing options...
SinhNQ Posted February 15, 2018 Share Posted February 15, 2018 You can refer this PG: https://www.babylonjs-playground.com/#11BH6Z#18 Quote Link to comment Share on other sites More sharing options...
Ravi Posted February 15, 2018 Author Share Posted February 15, 2018 @SinhNQ Thanks for quick reply. I could able to play simple bone, frame and linear animations. But looks like I have problem with complex animations. Wanted to share a .fbx model with you but allowed size is only 4.88 MB... Quote Link to comment Share on other sites More sharing options...
Guest Posted February 15, 2018 Share Posted February 15, 2018 We do not support fbx directly. Can you export it to .babylon or to .gltf ? Quote Link to comment Share on other sites More sharing options...
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