HoloLite Posted February 9, 2018 Share Posted February 9, 2018 This is a weird problem but at least I am able to repro it consistently. Here is the playground: https://playground.babylonjs.com/#VW5SKD#3 Initially the teleport is disabled (commented out at line 11), try to view the scene inside vr headset, and the view is ok, no jagged lines. Now edit line 11 to remove the comment (to enable teleport), hit the Run button and view it again, now you will see the jagged lines noticeably. Btw, I am using WinMR vr. Don't know if this is impacting others like vive or rift. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2018 Share Posted February 9, 2018 This must come from the FOV effect we add when using teleportation (to reduce the FOV and thus reduce motion sickness). The Postprocess will then turn off antialiasing But I thought it was on only when moving. Pinging @trevordev to check that https://github.com/BabylonJS/Babylon.js/issues/3733 Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 9, 2018 Author Share Posted February 9, 2018 Thanks for looking into this. Quote Link to comment Share on other sites More sharing options...
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