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Particle doesn't stop


pichou
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OK done, I have another question!

Is there a way to have the particle position relative to the emitter? 
I want the particle to follow the {x, y, z} emitter system which has a particular position and rotation in the scene. But the particle always follow the {x, y, z} scene system.

I don't know if this is clear! ;)
 

 

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particles are created at emitter position and then they will live their (short) life 

But as you can control the updateFunction and the createFunction you can do whatever you want if this is not what you want

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