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low fps


SYO
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Hi, this is anything but too vague to be able to provide any kind of assistance.

most certainly , you should look at your code, and ensure that object creating and deletion are limited as much as possible in order to avoid triggering the garbage collector (which impact performances, especially with large amount of objects)

you might also look at enabling object pooling :

https://github.com/melonjs/melonJS/wiki/Frequently-Asked-Questions#object_pooling

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