casey Posted February 4, 2018 Share Posted February 4, 2018 I had another thread where I went back and forth with @samme about pauseupdate not working. After copying his/her code from CodePen into my file, I discovered that running his/her code from within Brackets also resulted in the pause update not working (not getting pointer data). I then ran the code from my file directly in Chrome and Firefox and it didn't work there either (the code runs, no errors thrown, etc. but the pointerdata isn't updated on pause). What am I missing? How can I get pointerdata on pause? Capitaine Herlock 1 Link to comment Share on other sites More sharing options...
casey Posted February 4, 2018 Author Share Posted February 4, 2018 I figured out to get the live data it has to be rendered in Phaser.CANVAS not AUTO/ WEBGL, and also that all my other problems were because of AUTO and not CANVAS mode. I really wish more tutorials had explained what the differences are instead of saying "just put it in Auto mode and don't worry about it"..... Link to comment Share on other sites More sharing options...
samme Posted February 5, 2018 Share Posted February 5, 2018 On 2/4/2018 at 10:28 AM, casey said: I figured out to get the live data it has to be rendered in Phaser.CANVAS not AUTO/ WEBGL, and also that all my other problems were because of AUTO and not CANVAS mode. That's really strange. Input handling is the same in both modes. Link to comment Share on other sites More sharing options...
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