dsman Posted February 3, 2018 Share Posted February 3, 2018 Chrome supports WebVR for Oculus via SteamVR. I tried that with Oculus Touch controller. Now since Oculus support in Chrome is via SteamVR (OpenVR), the Oculus controller are being detected as Vive controllers in Babylon WebVR implementation. Its not just that controller 3D models are wrongly detected/displayed. Oculus controller input/keys which we have setup for our app and are working fine in Firefox, aren't working when using same oculus controllers in Chrome-SteamVR. Although I know we should wait for official chrome support for Oculus. Just pointing it out here if it matters. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2018 Share Posted February 6, 2018 Unfortunately the steamVR option completely hides the Oculus object so we have no way to detect it is actually an Oculus and not a Vive Quote Link to comment Share on other sites More sharing options...
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