elux101 Posted February 3, 2018 Share Posted February 3, 2018 Panda2 is awesome, minimal, performant and small! However, I was wondering whats the opinion of using an ECS along with Panda2 to write a game? is an ECS (entity-component-system) still a favourable architectural pattern and if not, whats the alternative model to be thinking about the objects of a game? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 5, 2018 Share Posted February 5, 2018 @elux101 Panda 2 is designed to use modules and classes. Module is basically one JavaScript file, that can contain unlimited number of classes. Modules can require another modules, and classes can extend and inject others. That is in my opinion a really powerful architecture to make games, and there are really no limitations on how you use them. Only thing that is required is that every game needs to have at least one module that contains one scene class. elux101 and Ninjadoodle 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.