GameMonetize Posted February 2, 2018 Share Posted February 2, 2018 Hello team, I'm happy to announce the availability of the Video dome! It is a new utterly simple tool to display 360 videos in your scene (with support for FOV change and VR of course) Demo: https://www.babylonjs-playground.com/#1E9JQ8#7 Doc: http://doc.babylonjs.com/how_to/360videodome meteoritool, brianzinn, MarianG and 6 others 8 1 Quote Link to comment Share on other sites More sharing options...
inteja Posted February 3, 2018 Share Posted February 3, 2018 Great! But might need a smaller demo video from a faster server :-) Quote Link to comment Share on other sites More sharing options...
meteoritool Posted February 4, 2018 Share Posted February 4, 2018 Very cool ! How can we rotate or move the sphere or access the videoTexture properties ? I tried to change dome._mesh.rotation.y or dome._videoTexture.uOffset in order to rotate the dome but the change does not occur =/ Quote Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2018 Share Posted February 6, 2018 The video is projected on the sphere so even if you rotate the sphere, the video will be projected from the camera point of view Quote Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2018 Share Posted February 6, 2018 @inteja I was looking for smaller video but unfortunately I did not find a free one Quote Link to comment Share on other sites More sharing options...
1glayfan Posted February 13, 2018 Share Posted February 13, 2018 @Deltakosh I am using the bjs 3.2-alpha7 npm package. I can't find the def for BABYLON.VideoDome. Where can I find it ? Thank you. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2018 Share Posted February 13, 2018 It should be in alpha8 1glayfan 1 Quote Link to comment Share on other sites More sharing options...
1glayfan Posted February 13, 2018 Share Posted February 13, 2018 Nice! Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 19, 2018 Share Posted February 19, 2018 Just tried the 360 video. it worked pretty well so far. The gui menu also works inside the dome. One thing I noticed: as I switched scene from 360 video to something else, I want to have the dome node removed by calling dome.dispose, but it still stays there. It got superimposed with the new scene. I also don't see scene.removeDome method. So the question is how do I remove the dome from the scene ? thx. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2018 Share Posted February 20, 2018 It should be done with dome.dispose() Can you file a bug in the repo ? with a tiny repro please ? Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 20, 2018 Share Posted February 20, 2018 OK I will do so. Thanks. Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 21, 2018 Share Posted February 21, 2018 Here is the bug: https://github.com/BabylonJS/Babylon.js/issues/3792 Quote Link to comment Share on other sites More sharing options...
Guest Posted February 21, 2018 Share Posted February 21, 2018 Will be fixed in a couple of hours Thanks for reporting Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 21, 2018 Share Posted February 21, 2018 Thanks. Will be in alpha11 I guess ? ^^ Quote Link to comment Share on other sites More sharing options...
Guest Posted February 21, 2018 Share Posted February 21, 2018 yep! Quote Link to comment Share on other sites More sharing options...
Nabroski Posted February 21, 2018 Share Posted February 21, 2018 nice. yes, kind of hard to find. https://commons.wikimedia.org/w/index.php?search=360+filetype%3Avideo @Deltakosh idk. maybe the texture resolution, shouldn't be downscaled ? it looks good in browser, or get its downscaled becourse of missing html tag element ... exploring 1080p (for testing purposes only) https://www.babylonjs-playground.com/#ACY4U7#2 you can also weird nummbers like { resolution: 512 } without a visibel effect (just saying) good work as always. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
HoloLite Posted February 27, 2018 Share Posted February 27, 2018 Confirmed the dispose() issue has been fixed in alphaA. Great work and thanks. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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