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[solved] 3DsMax to GLTF : inversed normals


Pierre Glibert
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Hello community :)

We catch a bug with the last exporter version of 3dsMax ( 0.36.0 )

In fact, the normals are inversed with the stable version of babylon.js and not with alpha 3.2.0-alpha7.

You can see here the result of a mesh we export today :

5a747d1bac38e_Capturedecran2018-02-02a16_00_20.thumb.png.c0ad3ff76a8afb93397c4370f7dbe345.png

 

It working on Sandbox because it run with alpha version of Babylon.

@Deltakosh, about that, is it possible to add to the Sandbox an option like playground to choose the stable or latest version ?

Can you fixe the exporter for the stable version ?

 

Thanks in advance,

Have a nice day :)

 

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