casey Posted February 1, 2018 Share Posted February 1, 2018 (edited) I have a spritesheet of 7 equal size sprites (50x50). When I try to call a specific frame ('6') to assign it to a variable, i get half of sprite 5 and half of sprite 6 showing. I'm using Texturepacker Pro with, I think, the correct settings, so why am I getting half of the frame instead of the full frame? figured it out: i had to add some boundary around the sprite in the original load line. Edited February 1, 2018 by casey solved Link to comment Share on other sites More sharing options...
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