cpu_sam Posted January 30, 2018 Share Posted January 30, 2018 How can I get the local vector orientation? Like, is there a matrix holding the sense of front of the mesh? How can I acess it? I say this because the translate method knows the "orientation" if I just translate in one axis only and the mesh move forward in that local axis. Quote Link to comment Share on other sites More sharing options...
cpu_sam Posted January 30, 2018 Author Share Posted January 30, 2018 I found it! https://doc.babylonjs.com/features/position,_rotation,_scaling So easy, sorry for inconvenient Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 30, 2018 Share Posted January 30, 2018 No worry cpu_sam 1 Quote Link to comment Share on other sites More sharing options...
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