HeayHarvest Posted January 29, 2018 Share Posted January 29, 2018 I created a particle system and am facing the following behaviour: When using BABYLON.ParticleSystem.BLENDMODE_STANDARD the particles get a slight border or outline (see first screenshot attached). When using BABYLON.ParticleSystem.BLENDMODE_ONEONE all particle borders get rendered perfectly, however the particles are semi transparent causing a very unsaturated color, when any color beside white is applied (see second shreenshot attached). I have tried to set alpha, max/min lifetime of the particles - no luck I am trying to make a particle system, consisting of two different colord particles (blue and white). Anybody got an idea on what approach I have to follow to get fully colored particles without a border? btw: I am super noob, tried to find a solution to this all day and am very happy for any help - thanks in advance Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 29, 2018 Share Posted January 29, 2018 Hello and welcome! In your case I would suggest to stay with Standard mode and make sure that the alpha channel is correct in your file. The slight outline may comes from a badly defined alpha channel Quote Link to comment Share on other sites More sharing options...
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