GameMonetize Posted January 29, 2018 Share Posted January 29, 2018 Hello team! I had to introduce a breaking change to fix a bug we had since long time ago. Basically the current behavior of the setPivotMatrix was wrong. The right one was introduced recently but only when the second parameter was set to true. In order to keep the framework healthy, I decided to change the default behavior to a more correct one So now, the setPivotMatrix will ONLY change the pivot and not move the object at all. But for people interested by the previous behavior, I also added a setPreTransformMatrix which is literally transform matrix that will be applied at the beginning of the world matrix. Hope this makes sense! webdva, meteoritool and adam 3 Quote Link to comment Share on other sites More sharing options...
jerome Posted January 30, 2018 Share Posted January 30, 2018 Good change Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 30, 2018 Author Share Posted January 30, 2018 Thanks mate! Quote Link to comment Share on other sites More sharing options...
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