StrackaLine Posted January 29, 2018 Share Posted January 29, 2018 Hi, I need a resource to use BabylonJS to build a golfing video engine. I am located in San Diego, CA. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 29, 2018 Share Posted January 29, 2018 I would need more details to help you... Are you looking to buy assets? Are you looking for free ones? A 'video' Engine? confusion ensues... Quote Link to comment Share on other sites More sharing options...
StrackaLine Posted January 30, 2018 Author Share Posted January 30, 2018 What is your email? I will send you more details. My email is [email protected] Jim Stracka Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 30, 2018 Share Posted January 30, 2018 Well, since ya'll are going sneaking-around in the back-allies... I might as well release my "CannonJS Driving Range Prototype" v.0.0.1a https://www.babylonjs-playground.com/#1RKZXB#98 Oh goodness. Cannon doesn't have "motorEnabledJoints" or limitMotors. It uses some other strange thing. So, line 130... classic applyImpulse on the 'club'. The club is "hanging"... FROM 'ibox'... by a hingeJoint. (I've been experimenting with physics mesh hung by joint from physics mesh. I recently needed it for another thread) So... yeah... early attempts at a "club swing"... all physics. Good lookin physics-active heightMap... over-layed with a wireframe clone... boundingbox true. It's ALMOST interesting... but... not quite. Anyway, if you guys are going adventuring, then you should put this playground demo into your pocket and take it along. Party on. Stop touching yourselves. Quote Link to comment Share on other sites More sharing options...
StrackaLine Posted January 30, 2018 Author Share Posted January 30, 2018 Hi Wingnut. cool stuff...can you help me with my project? Jim Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 30, 2018 Share Posted January 30, 2018 Hmmm, I thought I just did. I got a few hours into that thing. But no, I can't really "dedicate" to anyone or anything.... but thanks. Also, I'm anti-cap... so... I dislike business (if that's where you are headed). But I'll try to help answer BJS questions, FOR SURE! I'll be right here, annoying the hell out of everyone... with my ridonkulously-long posts. Ya got time to ease-into this project... do some fun learning... no "dead"- lines, right? You're not under any monetary extortion/terrorism, are ya? (ahem) (Wingnut destroys some fear-inducing mailbox bills... with his chainsaw) Price-tagging (blockading) survival goods? Pffft. Gotta go. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 30, 2018 Share Posted January 30, 2018 that's why the Monkey King will be helping him <3. Quote Link to comment Share on other sites More sharing options...
StrackaLine Posted January 30, 2018 Author Share Posted January 30, 2018 just trying to make a golf ball roll...thanks, I will reach out...peace ;-) Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 30, 2018 Share Posted January 30, 2018 That CannonJS physics-active ball is definitely doing some rolling. In fact, it will keep rolling and rolling and rolling... forever... unless you use Raanan's "Leather Workboot" braking system. (Constantly scale ball.linearVelocity * .98 until it's 0,0,0) (artificial friction/wind-resistance) FUN!!! Raanan's workboot... scrub it against ANY physics-active sphere... it will eventually stop. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 30, 2018 Share Posted January 30, 2018 From my understanding of what he wants to really do, a physics plugin is not going to be applicable due to the inherent randomness of the simulations. Instead I am going to use his datasets and an algorithm with approximations of real world variables to control the outcome. That way also every step is calculated well before its needed and can be referenced at any point for animations/graphics. Ive been waiting for something cool like this to come up and kinda nerd gargasmed when I saw that datasets he has. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 30, 2018 Share Posted January 30, 2018 Including ground-bounce across un-level terrain. That will test the ol' lerpinator, eh? What are the datasets? Terrains? Clubs? Pro golfer historical statistics? Animated models of pro golfers? Can ya say? PARTY!!! (Wingy enjoys a nearby ball-washer) Pryme8 1 Quote Link to comment Share on other sites More sharing options...
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