NasimiAsl Posted January 27, 2018 Share Posted January 27, 2018 hi i change something standardMaterial and build it in VSCode (cntrl+shift+b ) where is that output and how can i find that output Quote Link to comment Share on other sites More sharing options...
brianzinn Posted January 27, 2018 Share Posted January 27, 2018 The docs say ctrl+shift+p and begin to type test.. Looks like that will load up the local playground, which is good for testing. I use gulp run. https://doc.babylonjs.com/how_to/how_to_start NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted January 31, 2018 Author Share Posted January 31, 2018 HI AGAIN @Deltakosh i add some term in default.Fragment.fx like /* terms ... */ but i dont see that in ShaderStore after i Build and run BJS in VScode where i most change that ? please help me Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 31, 2018 Share Posted January 31, 2018 Oh yeah this is true...the compilation removes the comments... Shoot! Ok I have an idea...You can create lables with defines something like: #define TERMS#1 does it make sense? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted January 31, 2018 Author Share Posted January 31, 2018 it is perfect our mind walk in same way always but your mind is runing Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted January 31, 2018 Share Posted January 31, 2018 lol thanks but do be modest, you are a great developer man! Quote Link to comment Share on other sites More sharing options...
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