Shermz345 Posted January 26, 2018 Share Posted January 26, 2018 Hi, I'm making a top-down game with the camera that follows the player. Early on, I realized there was a persistent camera jittering effect when using velocity, so I switched my movement to manually change the players x & y coordinates. However, when I started adding enemies to the game that also had arcade physics bodies, I realized that my bodies would not collide. Looking into this, I found this response from the Phaser devs, saying that the problem would be solved in P2. I switched both my bodies to P2, but they still will not collide. Is there a way I can work around both the camera and collisions issue? Thanks in advance for the help. Link to comment Share on other sites More sharing options...
casey Posted January 26, 2018 Share Posted January 26, 2018 I'm a noob and figuring this stuff out myself, but would overlap work instead of collision? i.e. as soon as there is any pixel overlap, the "collision" takes place. in mono 1 Link to comment Share on other sites More sharing options...
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