cpu_sam Posted January 23, 2018 Share Posted January 23, 2018 Hello, I'm trying to rotate a mesh with mesh.rotate(BABYLON.Axis.Y, 0.1, BABYLON.Space.LOCAL) but like it's attached to a physicsImpostor the impostor not rotate, only the mesh. And so, I'm trying to do this movement: http://playground.babylonjs.com/#NFJFE Following the example to my mesh go ahead I must rotate a little and move on the axis target (like Z is the front), but the "obvious" code about not works with impostor, and I supose that I should rotate it to make the same effect of the air plane's link. I'm a 2d programmer and trying to learn 3d with babylonJS, I still not learn about quaternions (planning to see so on) Thanks for any help. NOTE: I've searched in google many times but no luck Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 23, 2018 Share Posted January 23, 2018 https://www.babylonjs-playground.com/#2ADVLV#4 Quote Link to comment Share on other sites More sharing options...
cpu_sam Posted January 23, 2018 Author Share Posted January 23, 2018 Thank you for your help Prime8. Well, let me explain better. For example: I have a block in the position (0,0,0), for default I use the local axis Z (positive) as the front of object. When I run block.rotate(BABYLON.Axis.Y, 45 degrees, BABYLON.Space.LOCAL);//45 degrees just for calc So the front of object stays in 45 degrees, and the movement of block should be in 45 degrees when move with block.position.z += 1, and not just in the axis Z, but will be in two axis (X and Z). Like this example of air plane: http://playground.babylonjs.com/#NFJFE My problem is: I cannot move in that way (in X and Z when rotate the front in Y axis), the block just follow the world axis instead of follow the local rotate axis o block (follow the front of it) So, I think that impostor wasn't rotate, but just the mesh. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 23, 2018 Share Posted January 23, 2018 A PG showing what is going on with the method you are trying would help. Quote Link to comment Share on other sites More sharing options...
cpu_sam Posted January 24, 2018 Author Share Posted January 24, 2018 Ok, I will make two example. Just give me some time. Pryme8 1 Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted January 24, 2018 Share Posted January 24, 2018 Then I will help ^_^. Quote Link to comment Share on other sites More sharing options...
cpu_sam Posted January 24, 2018 Author Share Posted January 24, 2018 Man, I solved the problem hehehe I was remade the example and studying the air plane example and I notice that in the air plane example they don't move like this: airPlane.position.z += 1; but they use the translate method, like this: airPlane.translate(BABYLON.Axis.Z, speed, BABYLON.Space.LOCAL); For now, thank you Pryme8 and I will let my example here in the case of some one need (attached) 3dMovement.zip Wingnut and Pryme8 2 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted January 24, 2018 Share Posted January 24, 2018 Hi cpu_sam... and P8. Sam, mesh that have impostors... are sometimes "moved" with applyImpulse() or setLinearVelocity(). There are also physics springs and motors that can translate a mesh-with-impostor. https://www.babylonjs-playground.com/#15AFCG#24 There's a little applyImpulse playground. WASD keys for the camera nav. Arrow keys for impulses. There is a small amount of friction on ground and box, so, box has SOME tendency to tip. Here is the same playground... except it uses setLinearVelocity. https://www.babylonjs-playground.com/#15AFCG#25 Rotations can be done with setAngularVelocity(), or, you can use a fancy 2-impulse "twist" method, too. One more? Ok. https://www.babylonjs-playground.com/#15AFCG#27 Here, I am using the arrow keys to do various 'rotate' and 'translate' commands, making sure the physics impostors are staying sync'd. Looking good. I think you have a good solution. I downloaded, unzipped, and looked-over your scene (thx for providing that zip). I believe it's ready for physics-enabled. Looks good. Fun experiments ahead for you. Welcome to 3D, BJS-style. You're doing great. cpu_sam 1 Quote Link to comment Share on other sites More sharing options...
cpu_sam Posted January 24, 2018 Author Share Posted January 24, 2018 5 hours ago, Wingnut said: One more? Ok. https://www.babylonjs-playground.com/#15AFCG#27 Cool example man, I still not tried to move with impostor, but surely I will study your example. Thank you. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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