turtleAddict Posted January 22, 2018 Share Posted January 22, 2018 hi im new to programming and phaser im making a game where i need to drag a "chip" onto a "chipreader" and when they overlap hide both and replace with a 3rd sprite which is a "chipped reader" and first i tried funtcion preload(){ game.load.images("chipreader"', images/chipreader) game.load.images("chip"', images/chip) game.load.images("chippedreader', images/chippedreader) } function create() { game.input.mouse.capture = true; game.physics.startSystem(Phaser.Physics.ARCADE); var chipreader=game.add.sprite(260, 535, "chipreader"); chipreader.anchor.setTo(0.5, 0.5); chip.inputEnabled = true; chip.input.enableDrag(true); game.physics.arcade.enable([chip,chipreader]); if (game.physics.arcade.overlap(chip,chipreader )) { chipreader.visible= false chip.visible= false game.add.sprite(260, 535, "chippedreader") }; but nothing happened and i tried so many other ways but it just isn't working :S Link to comment Share on other sites More sharing options...
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