RNull Posted January 20, 2018 Share Posted January 20, 2018 Hello, So I have been getting my hands on Babylon 3.1.0 and I've noticed a weird bug, whenever calling mesh.dispose we get a null pointer exception related to the world matrix. I have been able to solve this by first freezing the world matrix and then calling dispose. I don't know whether the issue has been reported before or fixed just thought to notify you guys about it. Thanks, Quote Link to comment Share on other sites More sharing options...
RaananW Posted January 22, 2018 Share Posted January 22, 2018 Can you try to reproduce this on the playground? It might have already been reported and fixed. Thanks! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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