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Graphical glitch at top and left edges of viewport


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Hi

Myself and my friend are currently working on a game using Phaser 2.8.4 and have noticed an odd graphical glitch that we can't seem to diagnose or get rid of.

As you can see in the attached GIFs when a sprite gets near to the left or top edge of the viewport it compresses and when it moves away it extends back to its original form. Those are static sprites but it seems to affect all sprites. This does not occur at the right or bottom edges of the viewport.

Does anyone have any insight as to what is going on here?

Thanks!

 

graphicalglitch2.gif

graphicalglitch3.gif

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