Jump to content

best practices for preloader and multiple states


casey
 Share

Recommended Posts

If I have multiple states (say, 30) that are somewhat resource heavy (audio, background graphic, graphics), is it better to run a single preloader at the start and preload everything I'm going to need in the game, or preload the next state ahead in each state? 

 

So if I'm in a room, and can travel to 3 other rooms from my current room, should I be preloading those 3 rooms in my current state while the player is there, etc. or preloading them all in advance? 

 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...