tomfog Posted January 17, 2018 Share Posted January 17, 2018 Hi I'm new to phaser and have been trying to use some of the examples as a starting point. I'm planning on using the "Pick Up Object" example, but restrict the area that the tetris shapes are placed in - so that they land on a solid platform. I would then add 3 x buttons to add more of the shapes onto the screen. Example here: https://phaser.io/examples/v2/p2-physics/pick-up-object Would the best way to achieve this be to build the solid platform using a kinematic sprite as documented here: http://phaser.io/examples/v2/p2-physics/kinematic-body If not, what is the best way define the area that the shapes are placed in - so they do not fall behind or in front of the platform and buttons? Thanks! Tom Link to comment Share on other sites More sharing options...
tomfog Posted January 30, 2018 Author Share Posted January 30, 2018 Update: I have tried the following with no luck: solidBlock = game.add.sprite(167, 400, 'solidBlock'); game.physics.p2.enable( [ solidBlock ]); // first I tried this solidBlock.body.static = true; // then I tried this solidBlock.body.kinematic = true; Any help or advice would be much appreciated! Link to comment Share on other sites More sharing options...
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